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001321_owner-lightwav…mail.webcom.com_Mon Oct 23 14:17:34 1995.msg
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1995-11-07
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Date: Mon, 23 Oct 1995 14:09:06 -0700 (PDT)
From: John Gross <jgross@netcom.com>
Subject: Re: a light swell
Cc: lightwave@mail.webcom.com
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> I've always found the best open ocean water is made using fractal bumps
> rather than the ripple texture. Giving fractal bumps a velocity in the y
> direction will result in nice swell movement. I've also used crust quite
> effectively for open water surface. Try fractal bumps as a displacement
> map and crust as a bump map with a smaller texture size, and move both in
> the y direction.
Yep. That's the way to do it. If you look carefully, you'll find that you
can never actually get ripples to move well in the Y direction. There is
no axis based amplitude (yet)
JG
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John Gross <jgross@netcom.com> sent this message.
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